Greetings, followers of both sides of the Force from all the corners of the galaxy. Today, for the first time, we have a guest writer from the Outer Rim. We sincerely hope this to be the start of many more collaborations and the landmark of a future full of guest writers, readers and, of course, players from all across the galaxy meeting here.
Thanks for being the first, Anton.
Hi, everyone!
I’m Anton, aka
Darth_bs on the forums, and host of Frozen
in Carbonite Redux podcast.
This is my first
attempt at writing an article and the apologist in me apologises now if this is
a little rough around the edges. Anyway, enough waffle and let’s get into what
I’m here to write about today.
A few days ago I
was shown a post about how the marketing for this game (Star wars LCG) pales in
comparison to the rest of FFG’s Star Wars games. It got a reaction out of me
which spurned a passionate rant like post which you can read here.
However, the
positive outcome of this is it has spurned me on to write and produce more
content for the game. There are many content creators for this game and many
specialise in the strategy, breakdown of decks and mechanics in the game so, for
this article, I have decided to talk about something completely away from how
the game plays:
I want to talk
about theme.
Theme plays a
rather large part in the Star Wars LCG and even more so with the objective set
system. In theme terms, each objective set is designed around a particular
theme from a part of the Star Wars universe.
An example of
this is the objective set named ‘Running
the Trench’, themed around one of the final scenes in A New Hope. It starts
with the objective which the art depicts Red Five’s approach down the death
star trench. It’s followed up by Luke
Skywalker and Red
Five in all their glory. The theme doesn’t stop there though, it continues
with the enhancement of R2D2
and goes even further with an event based on an iconic moment of the scene
uttered by the ghostly Obi-Wan: ‘Use
the Force Luke’. To finish off the set we have a fate card ‘I
have you now’, the ill-fated words spoken by Darth Vader before he’s
thwarted by Han Solo.
So there you
have an objective set where the whole set is themed around that one moment.
However not all
objective sets can maintain a theme throughout. Some sets have 3 or 4 of the 6
cards themed and the others are filler, closely related but not an actual part
of the moment. Also in some cases the art doesn’t match the moment but when
there’s so much cool FFG art in the game it is only a small complaint.
An example of
this is the very first objective set (1) ‘A
Hero’s Journey’. Once again a set that depicts Luke on the beginning of his
quest. However while it contains Luke,
a lightsaber
and ‘trust
your feelings’ depicting Luke receiving said lightsaber in Obi Wan’s hut.
It also contains a Twi’lek
Loyalist and a Dagobah
training grounds, two cards while still relevant to the game don’t really
have a place in the theme of the set. Also the art depicting Luke shows us a
Luke from RotJ instead of ‘A new Hope’, but as I said before these are only
minor complaints on theme in a set which is still very playable to this day.
So now that I’ve
explained a bit how theme features in the objective set system, it’s time to
look at the bigger picture. We are now several cycles and expansions into the
card game and the card pool is quite extensive, however, you might be surprised
to know how the theme has been spread throughout the game.
For this, I
created some statistical data based on my own interpretation of how I think a
set is themed. This gave me six categories in which I judged each set upon.
This is based on where they feature in the universe i.e. films, TV and the EU.
My Six
categories were Hope, Empire, Jedi, Rebels, EU and Trilogy (this encompasses
the original trilogy but with no particular film affiliation).
Out of 226
objective sets surveyed by myself (I shall add a disclaimer here as my views of
where an objective set sits may differ to others) the results of where they
featured based upon theme are as follows.
This initial run
of data shows that nearly half of the games theme is based upon the Expanded
Universe.
The rest of the
sets are spread evenly across the 3 original trilogy films with a few featuring
in ‘Rebels’ and ones I could not pin down and placed in trilogy.
Out of the 3
films ‘A New Hope’ appears to be the least represented in terms of theme.
However this is likely because the card game has had cycles based on Hoth and
Endor, which feature in the other two movies.
What can we take
from this? As I look at the numbers I am surprised that the numbers for the 3
OT films is quite low. I’m sure I can think of many more areas to explore from
each film that could easily boost these numbers. Especially with ‘A New Hope’.
This is telling
me that the designers haven’t even scrapped the surface of content they can get
out of the 3 films, so there’s plenty of design space left to play with.
It’s also of no
surprise that the EU has such hold over the game, there is so much content out
there that the game has many avenues to explore. However without trying to get
into a debate about the New Canon and what this all means for the game (as that
has been discussed on the forums many a time), it means that there is the
potential for much more EU related content.
Also to note
that we now have some ‘Rebel’s’ working their way into the game, so that’s
another theme which looks like it may be explored in the next cycle.
So there’s
plenty to think about.
I decided to go
a little bit deeper and break down each faction.
Below shows a
graphical breakdown of where each faction objective sets fit within my
categories
First up is the
Light Side factions
I think it’s
quite clear that because the Jedi and Rebels feature heavily in the films that
the spread is pretty even across the 3 films for both factions. With the Rebels
a large focus in RotJ and the Jedi a large focus in ESB with Luke’s training by
Yoda.
The smugglers
only ties to the films are mainly through the likes of Han, Chewie and Lando
which is why many smuggler sets have to delve into the EU because there is not
much thematic space for them to use within the main movies.
Is this a
problem? Well, many forum participants have stated their issues with the
smugglers detachment from the main movies and the possible issues Jedi may have
with filling out further sets considering there are only a few Jedi about
during that era.
I think more
could be done to bring smuggler sets back into the theme of the original
movies, not all the characters were bad guys in the cantina scene from A New Hope
and there were many of them. Also the term spies in ‘Smuggler and Spies’ has
only been loosely used so there’s potential to explore that area which many
have griped about.
With the
potential explosion of ‘Rebels’ content and possible more from upcoming movies
to come, I hope to see these even out a bit more in the future of the game. So
it’s not all doom and gloom. Rebels look to have the best opportunities going
forward with ‘Rogue One’ on the horizon. I can’t wait.
So what about
the Dark Side…?
Below shows the
breakdown of the dark side objective sets by theme.
The first thing
that is quite striking is the difference compared to the LS factions. I put
this down to how the movies actually work. The Light side being the
protagonists would feature more heavily than the antagonists.
The empire
feature heavily in all the films and the EU so it’s not surprising to see them
have the most evenly spread results out of the dark side factions.
Like the
smugglers, Sith and Scum only featuring at key points in the movies and so have
to delve into the EU for more substance.
This however I
agree less with, I feel scum feature a great deal more within the original
movies than the stats show which means to me that the designers haven’t done
enough yet to get the most out of the scum faction. I’m hoping for a lot more
to come from the scum faction. They have been given a bad rep since their
release and it’s slowly starting to turn as I’m seeing a lot more scum being
played but scum would be my guess at being the ones to explode with theme in
sets to come.
Sith now as far
as theme have relied heavily on the EU, I guess there’s only so much that Vader
and Palpatine can bring to the faction by themselves so it’s understood where
they had to go. But now with ‘Rebels’ supplying them with more avenues to
explore I think it’s only a matter of time before we start seeing the
inquisition in full force and other unsavoury characters… cough… (SPOILER
ALERT) Maul!!
And lastly to
show that I haven’t forgotten about them are the neutral sets.
So far neutral
sets only make rare appearances and many came during the Hoth cycle hence the
high numbers for empire. The future is unknown for neutral sets but having seen
them come back for the Endor cycle makes me think that there’s always a
possibility for more.
So I’ve talked
about how theme works in objective sets and I have given you the breakdown of
theme and where I think there could be some improvements going forward.
But now we come
to the crux of the discussion: Is theme holding the game back?
It sounds an odd
question but it is one question that is being discussed now and has been
discussed for a long time.
The argument
currently in the game is that due to the Disney acquisition that took place a
few years ago the LCG has been stuck in a hard place.
Before the
acquisition happened FFG decided that this rebellion era game would take steps
into the current EU at that time. The Echoes cycle was the first step into this
where we saw a lot of content from the Dark Forces EU stories, but after that Disney
made the acquisition and made the decision to start a new canon for the Star
Wars Universe and label the old canon as Legends.
At first this
was hard to take for many fans who had grown up with the Star Wars EU during
the 90’s. The consequences it had for the game were odd. Not knowing how the
inner dealings worked with licensing of the game none of us were sure what was
going to happen to the LCG.
In the end FFG
did nothing. They made no announcements and just continued making the game.
Nothing was relabelled as Legends. It was like nothing had changed. At first
this was easy and simple to carry on with until we got to the point a year down
the line where ‘The Force Awakens’ was made and released.
Star Wars at
this time was once again big news, it was in a revival period. Everyone was
going crazy for Star Wars content. For players of the LCG, we thought this is
it this is where this game can now take off and start attracting new fans of
the film.
But then the
question was asked: How do we fit ‘The Force Awakens’ into the game? Further
questions were asked about the prequels too. It seems that there was a split
between the community about how they wanted the wider universe of Star Wars
included in the game.
Once again it
came down to theme. How could it be done?
Now the other
FFG Star Wars games had already made plans and paved ways forward on how to do
this.
X wing was the
first. Being a miniature combat game didn’t have an asymmetrical game play. To
not restrict the playability FFG made it so that two players could fight with
any faction they wanted which meant you could have Rebels vs Rebels and
Imperials vs Imperials. Also to not restrict tournament play there was no
unique restrictions between players. For example both players could run a Darth
Vader if they wished. The game still maintained a rebellion era theme until the
point at which it introduced ‘The Force Awakens’ content. Now your Luke
Skywalker could fly with Poe Dameron. The game was no longer restricted by
keeping with theme, different factions were merged together.
It is now one of
the most played miniature games in the world and is gaining new players all the
time.
Imperial Assault
is also very similar, while they have not introduced other era content into the
game as yet, they have made rules as to restrict certain eras to time frames
for their campaign mode. The skirmish mode side of the game looks like it will
follow the x wing route which means players will have less restrictions in what
they can play.
Now what about
the LCG?
Well the LCG was
made an asymmetrical game, Light will always play Dark and that will never
change. So what about the factions?
This is where it
gets tricky. Like I said at the start, theme is a very big thing in the game.
We have six factions all with their place within the rebellion era of the
universe. If the game was to break its boundaries like X wing and use new
content how would it do it?
This is the
point where things start getting heated as everyone has their own view and
answer as to how it could be done and I have lost count how many discussions I
have seen about it. Now I’m not here to give an answer, what I’d like is some
action.
What I want to
say is FFG needs to decide and decide soon about what they want to do about
this, because the longer it takes it is only going to hurt the game in the long
run.
Very similar to
the decision that Disney had to make with the old EU, FFG must now make a call
on how they proceed. Once that decision is made then we can move on.
It’s now that I
circle back to what started this all in the first place. I want to see more
people play this game and make turnouts to events a great and fun experience to
share with many of you. The only way this can happen is we have to grow but
they have to decide what way this game should grow.
Either you break
the chains of theme and open the card game up to all eras of the universe
giving you so much content that cards could probably be made forever but giving
you play scenarios which probably don’t feel right or you embrace the themes
that you already have, maintaining a clear distinction between eras and market
it as so.
As I said
earlier I feel this game has only scratched the surface of what it has already
done with the original trilogy source material, it can go much deeper. As for
the old EU themes there is a market of potential players longing to play cards
with the favourite characters they grew to love. And there is a market for new
fans going forward with new canon material.
There has to be
a way to combine these yet keep the core of the games theme intact.
I can only put
my faith that FFG make a choice soon.
Gran report y buen trabajo estadístico. Sí que creo que hay que perder el miedo a expandir la temática. Siempre será Luz vs Oscuridad y eso es genial, pero de aquí a un año o dos no pasa nada por hacerse mazos de Vader con Kylo Ren, de hecho sería genial dar esa libertad!
ResponderEliminarAhora mismo se puede hacer un mazo de Xizor con Vader cuando son más bien enemigos (aunque no sea buena idea por las cartas en sí), así que...
Amazing article! Thanks to Anton for writing it and to the Valle for making it possible! I really liked it!
ResponderEliminarYep. Amazing job with the stats!
ResponderEliminarThank you very much Anton for your article, it's a fantastic job and very interesting.
ResponderEliminarAnd of course, thank's guys for this amazing content. Sois cojonudos.
Awesome. A thematic breakdown of the game, I think was never done before. A great work and very interesting.
ResponderEliminarGreat job, Anton. We all love this game but I wouldn't play if it was Pokemon themed :-)
ResponderEliminarThis is a competitive game, of course, but something I dream of is playing really thematic decks (LS and DS) just for the fun of it. Hoth, Endor, Battle of Yavin, Solo's Rescue, ...
Briliant article. I don't know which is the best direction to take, but the moment I'll see Jar Jar in a card, I'll quit.
ResponderEliminar